A few days ago, I completed my first challenge mode with Cool, Thunderspank, one of Thunderspank’s guildies and Oathblade. At the time, I was really excited to try Scholo but Gate of the Setting Sun was suggested as a good starting point so I entered with a set based vaguely on the gear list I posted several days before.
It was all about the anticipation. I had even gone into Scholo several times, in the week leading up to our first encounter, just to see my stats – until I remembered I could go into Proving Grounds instead for the bonus reforger.
Initially, I was all set to go in as disc but at one stage it looked like I would be DPSing instead. Sadly, nothing eventuated with that idea so I was excited to heal our first dungeon after all. We went through the dungeon on heroic first since we hadn’t played with the other three before. This gave us a nice practice run of how we wanted the actual run to go as well as getting to know the playstyle of the others before trying it for real.
I will say it was challenging to say the least, especially on that first big pull but even after a few mishaps with bombs and the lift playing up for a couple of people, we managed to walk out with silver. The group wasn’t ideal, particularly for the last boss but it was still nice to zone out with three achievements on our first day.
Unfortunately, nothing really happened after that so Cool and I have organised another three players to finally complete these challenges with. Some people have the opinion that gear isn’t all that important when it comes to challenge modes and if I just wanted to walk out with gold, that’s probably true. However, after completing the initial set of gold challenges, I plan on getting the best times I can so why not get all the items I can to help with that objective?
Over the past few days, I’m happy to say I’ve collected a few from my list although killing the same bosses 10 times just to get a drop is very monotonous. Take the Frostborn Wristwraps as an example. They drop from Megaera in the Throne of Thunder so it’s not too bad killing one other boss before getting to the one I need but it’s painful getting the double whammy from low RNG and then getting the wrong enchantment when the right item finally drops.
So far I’ve had the mastery, expertise/hit and haste but no crit drop as yet. Kind of funny when the crit variant is apparently the most common out of the four. I’m holding the other three in my bag just hoping the next one will be crit but who knows how long that will take – especially at the expense of my precious bag space.
At least Luxy now knows why I’m always in the Throne of Thunder :P