Four Days Later

Four Days Later

It’s been a few days now, so I feel the need to write about what’s been happening in the Guild of late. A while back I wrote about one problem after another trying to recruit people, particularly for our raids. We’ve had a number of duds that left for one reason or another, as well as a few who were just what we were looking for in a guild member. It’s just a shame we had so many things against us.

It’s hard to establish yourselves on a realm where the majority play Alliance, especially when there’s only ~1000 Horde on your server the recruitment pool is fairly limited already; so unless you’ve been around for a while or have a good history with a lot of people, it’s not really going to get you far. It’s also easy for one to badmouth a person when you’re in the game in the comfort of your own home but when you’re face to face, they appear introverted. I can name a handful of people from my old Guild who will only see things from their point of view and how it affects them but even when the truth is stated, they dismiss it.

I envy the couples who can do things out of the game. They can share a meal, walk the dog, spend leisurely evenings away from the computer. My partner and I don’t have that luxury as we are on different sides of the world. We do rely on a computer whether we are on the game or not so it’s only natural that we want to enjoy the time we spend online. This includes the reason we left our last Guild on the server. People still have misconceptions about why we left but after hearing how it was from some of the higher ranked people, I just didn’t feel comfortable staying. So I left. Although I know a couple of people who understood because they know Cool and I. They know the kind of people we are and in my mind, that’s all that matters.

But then, this post has more to do with what’s been happening in our Guild. Last weekend we had our raid as normal, giving Heroic Morchok a few attempts until it was clear we had to switch it back and clear on normal.  We had plans of giving Heroic Yor a few goes too. I had all my research and notes ready for the fight but in the end didn’t even attempt it. We didn’t have a full group to begin with as we’ve had several people disappear without a word and others who had given us notice of their intentions to leave. I don’t have an issue with the latter but we let everyone know that we would be calling off raids sometime in the future due the constant hardships we were facing with recruiting and numbers for raids.

The last straw came however, when after our raid on Saturday (after clearing DS in a day) our only rogue who was on the last legs of his legendary chain, sent a PM stating that he was leaving the Guild. This was after we specifically said we were willing to continue the raids until our rogue had finished his chain. I was excited that we would finally have a legendary achievement to show for the Guild as our Mage who was up for the staff, never got to get his.

It’s hard when you only raid two days a week and have to continuously spend time getting to know each other’s play styles as we were constantly getting and losing people. It took several months just to get eight Guild people for the raid requirement each week – even that was a struggle at first.

The main issue was that everyone in the Guild knew how hard we had it for months (since August) and even then having to find extra people every single week was a struggle. Even on our first Madness kill, we were all waiting around for about and hour before a friend of ours finally logged in and stepped in with his tank. But at this stage of the game, one person leaving can be devastating when it’s already such a struggle to get a raid going. I would have loved to have seen the Guild achievement pop up for the Rogue Legendary as it he wouldn’t have gotten there without Guild effort. Everyone there deserved to see it, especially the ones who had been there from day one. Although when this person first joined he knew he would be the only one up for the daggers and was elated when we told him this.

One of my Guildies told me not to let the selfish actions of a few individuals ruin what is still an enjoyable game. I couldn’t agree more with that. At the time however, it was like the last nail in the coffin of a Guild that started with such great memories, which had now turned into something that I just want to forget. I feel that this Guild (or at least, this latest re-emergence of it) is such a failure now that I just want to leave it all behind me. After this person left, I sent out a mass email telling everyone that the Guild and raids were no more. I wished everyone luck and told them I felt I needed a new start. I had not decided whether this would be a server change or character change at the time. I just knew that I wanted to put this behind me and be somewhat anonymous for a while.

In saying this, I will look forward and focus on all the positives of this game. There is so much that I still enjoy and love to write and share. I look forward to trying out the beta and all that Mists has to offer. However, there are a couple of people in the Guild I will miss. They know who they are and for that I thank them for their friendship and effort to help make the Guild what it was, however long it lasted.

I’m Sick

I’m Sick

I’m sick of hoping people will see the Guild the way you want it to be seen as shown in the Guild Charter and Raid Rules. I want people to care about the Guild enough that they try and get things done for the betterment of the Guild, like some of the achievements and activities that will increase our Guild rep, which in turn will increase our Guild levels since that’s what it seems a lot of people want out of a Guild – the perks if not the people. It seems at the moment, it’s only a couple of people who are the instigators before things actually happen. Even getting the first dungeon achievement for some of Cata still seem to elude us. Even the seven dungeons each week seem to be a struggle as it’s usually a group that I’m in (with the co-leader) where this would actually happen.

That’s another thing. We’ve had some great people joining the Guild in previous months but there’s also been a number of bad apples. Fortunately bad apples can be removed before they kill the Guild. The constant swearing on Mumble would be another peeve and not something I care to listen to every few words. I’ve written previously that we are having an issue finding more people in the Guild. Reasons stated have included:

  • It’s the end of an x-pac, wait until Mists comes out;
  • People want a L25 Guild;
  • People want to be carried;
  • We’re not as progressed as some others;
  • It’s been a downer for my social life;
  • Or some other reasons which have led to new recruits just up and leaving without even a word.

The other reason is that YES, I’ve done the Guild leadership thing before; a few times now and it always seems to end the same way. People not liking the way something is done in Guild, or not understanding the way things are done here.  Just because you’re used to things being a certain way in another Guild doesn’t mean we do things the same way here. There are quite a few of us who try and look at the bigger picture and try and do what’s best for the Guild. You won’t always please everyone and I’m sick of the mentality of people being out for themselves. Of course I realise that people will be that way no matter what but it doesn’t mean they need to be in this Guild.

I’ve put so much effort into the Guild site, trying to keep the content current, even adding some activities and contests to encourage interaction but after a year and half and not that much activity (the most active people have stopped playing) it seems somewhat redundant with one person’s name always coming up in the activity. Although there are a number of people who do use the PM system which is great since you can effectively discuss issues if the other person does not happen to be on at the time (also great for sending mass emails on more urgent matters).

The forum is also a great place to share ideas, info or even hobbies as you never know who else might share the same interests if you don’t volunteer the information first. I used the Journal section for a long time but since I have another place to add these now, I’ve left this section to the Guild members leaving some residual posts which were more Guild specific in an effort to try and offer ideas for posting. I was hoping by now that there would be more Guild activity but I don’t see the point of putting so much of myself into something if it’s taken for granted or unappreciated. So I have shifted my love for updating the Guild site to my blog since that’s where I’m getting so much more return for my effort.

Certain responsibilities of being a Guild Leader or Raid leader can sometimes result in a  number of resentments, especially when more of the negatives start to outweigh the positives. It was nice to just be a number when we made a realm change but on the other hand it’s not that nice to be sat out a lot. When I left my previous Guild after my game partner, we both left a post in their forum about the reasons why. From the number of views and lack of responses, it goes to show that people may have been curious about the why but didn’t care enough to let us know we were valued for our contribution to the Guild. I know there were even individuals who didn’t care if we were in the Guild or not from what I heard, but to me it shows those individuals were just in it for themselves. As a result, a few stopped talking to us entirely but on the flip side, there were a few individuals who did still chat to us casually and continued to do things with us and for that I will cherish those moments and call them friends so to end, I just want to say… thank you. You know who you are :)

Looking for Guildies

Looking for more… Recruiting… Mature, dedicated, reliable… they are a lot of the words I have been using lately. As the Guild Leader of MischiefUs, we have had a lot of obstacles over the last few months.

We only decided to rebuild our Guild in August of this year. It was a decision we didn’t take lightly coming from a small Guild mentality. We previously did the 10’s Guild thing on Khadgar our previous server, but after a parting of the ways we joined a larger familiar Guild since we knew a lot of the players from previous years.

Raiding for four nights a week was a big change to raiding a couple of days on the weekend. Some nights I would just be so tired from work that I didn’t really want to spend the next few hours raiding. But I did it, because it was expected of me and it was a good opportunity to get to play with my game partner who currently lives overseas as it’s one of the few times we can actually do something together. But I digress.

So in August we decided to start recruiting again as understandably the weekend times suited my other half’s playtime better. Something that I was all for because who wants to or even be willing to raid until 7am in the morning? I on the other hand became quite used to raiding in the afternoons albeit over the weekends and late enough for us that it fell between a leisurely lunch and early dinner.

Our first attempts at recruiting, attracted more alts than mains. Understandably so since most raids happen in the evenings. Upon reading the applications of our potential recruits through the Guild site, it was becoming more clear that a lot of people were looking for a place their alts could raid. Perhaps only getting on around the times to raid. At first we didn’t mind this as, among other things, we needed the numbers. If they could give their all during our raids, we didn’t mind if they played their mains, alts or poodles. (Well maybe not the poodle part).

Pugging the rest of the numbers which was probably half the raid at first became a tedious chore as the whispers we received sounded like ones who only wanted to farm trash or get carried. Some of our puggers were also very fond of the raid times, as we were told this frequently from many people but the fact was we weren’t looking for constant puggers; we wanted mature and reliable people in the Guild who could give 100% whether it was a progression attempt or farm night.

I understand that quite a few members raid with different Guilds on their mains or alts but it’s important to note that for quite a few of us, this is our only proper raid time (less LFR) so we want each raid day to be successful.

We’re also not a Guild in the habit of inviting people without checking them out. Being a small Guild, applications are the first step in determining what kind of person they are. Those that say it’s too much trouble to fill in an app or want an instant invite doesn’t really sound like the person we’re looking for. For a Guild of our size, everyone needs to get along. If there’s no cohesive group then there’s Guild Drama and it’s obvious. Bringing this type of mood into the raids in particular is not constructive and should be taken offline.

We’ve had quite a few in the past few months who have joined the Guild and then left without a word. Some of those were within a week of joining. Even with the nice looking app and all the checks made, including a verbal interview on Mumble it’s not always a guarantee. I accept that. But for those who made a realm +/or faction change, I guess they had the money to burn.

I don’t think we would have come as far as we have if we didn’t set our standards where they currently are. Sure it’s been slow going in terms of recruits but it works. Slowly but surely wins the race, right? Even trying the various methods like advertising through Twitter, the Guild and recruitment forums and in trade chat have proved fairly successful but honestly, going through weeks and months of sitting in Org and spamming the recruitment ad every 15mins or so is not my idea of fun. But still, it had to be done.

Even now, we are still having to Pug one or two each week which is getting very tiresome. Recently getting a couple of new recruits we’re still waiting to see if they pan out. Fingers crossed for that at least.

Admittedly we did use rankings as a tool because we felt we had to. With nothing to really go by except for looking us up on Armory and checking out our gear and progression could only go so far when we hadn’t been tested as a Guild before. But even that took some time as we arrived late in the game, just starting Firelands when a lot of other Guild were already working on Heroic modes. It also took a while to get things working smoothly, involving a lot of discussions before the boss pulls since most people came in with varying experience and success.

All-in-all, it’s been a long strange trip (nice name for an achievement imo) and I can only look forward in the hopes that things will be somewhat easier soon.

Current feelings about Disc Healing

Current feelings about Disc Healing

First of all it bugs me when I hear comments that we don’t really need mitigation in our raid (in other words we want pure heals). Guess what? Disc isn’t just about mitigating damage; we can heal too and we have a HUGE arsenal of tools we can draw on to keep a raid group up.

I absolutely love the fact that we aren’t bubble bots like we were for some of Wrath. Esp. since different bosses require different spells to get the job done. Fights like Halfus is famous for allowing us to Smite heal due to the damage buff we get. Other fights value more group healing through POH and our guaranteed Aegis effects. I still like single healing though and with the multiple Grace effects means I can comfortably focus on keeping the tank group up if not just focusing on the 2 or so tanks we have for fights.

If I wanted to top the meters I could just spam my shields continuously throughout every fight but that’s not what disc is all about. I can honestly say that it requires a bit of skill to play disc properly. So thank you Blizzard for bringing back this kind of play to the game.

I’ve had all types of comments in raids (part. in WotLK) when a certain shaman in a MSFUS ToC Pug gp thought my heals were “ungodly”. Compare that the other end of the spectrum where the RL just cared about what you could see in recount or the like. Bottom healer in Wrath meant you weren’t doing your job and were expendable. If you wanted someone who could just push a few buttons to spam some healing spells you’re missing out on what my spec can bring to the game. Preventing damage can equate to another class that would just heal the amount you absorbed. ATM my Aegis can absorb up to 51K in damage. Is that not valuable in a situation where you’re expecting a lot of incoming damage? It also means that other healers can focus on other players. It doesn’t mean that we aren’t doing our jobs or twiddling our thumbs.

So bring it on!
I look forward to adding some more kills to my raiding experience soon…

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