The new animation for Void Tendrils look so much better than they did before.
As a reminder, this is what they looked like before
For a Disc Priest, Body and Soul is something I never had until now :D
I love throwing a shield on myself when I want to reach something a bit faster (like a quest item) or run away from something when I’m trying to take their picture :P
With constant DCs my Angelic Bulwark procced on login
I must say that I still miss Holy Nova, as it’s a spell I used quite often. I’m still not quite happy with the cast time of Spirit Shell but it’s handy stacking it twice for the absorb. Tendrils are fun to use while soloing and you can use them often which is handy although they die pretty quickly.
At the moment it caps at ~32K
In general Disc seemed weak in terms of output so I’m glad the following changes have been made. I’ve only done the Temple of the Jade Serpent once but with these new changes and more experience with the new tree/talents, etc. I’ll be looking forward to trying it again. It’s just a shame the few macros I wrote for my spells no longer work :/
Read on for the latest Priest changes…
- Binding Heal healing has been increased by 42%. Now scales from 112.4% of Spell Power, up from 78.9%
- Flash Heal healing has been increased by 42%. Now scales from 164.2% of Spell Power,
- Power Word: Shield base absorb has been increased by 42%.
- Prayer of Mending healing has been increased by 42%. Now scales from from 57.1% of Spell Power, up from 40.1%.
- Renew healing has been increased by 42%. Now scales from 25.9% of Spell Power, up from 18.2%
- Cascade base healing has been increased by 120%. Now scales from 261.3% of Spell Power, up from 234%.
- Divine Star base healing has been increased by 120%. Now scales from 65% of Spell Power, up from 58.5%.
- From Darkness, Comes Light now also procs from Spirit Shell
- Halo base healing has been increased 120%. Now scales from 391.1% of Spell Power, up from 351%.
- Divine Fury (New) – Increases your chance to hit with Penance, Smite, and Holy Fire by 15%.
- Penance healing/damage has been increased by 42%. Now scales from 63.5% of Spell Power, up from 44.6%.
- Circle of Healing healing has been increased by 42%. Now scales from 46.7% of Spell Power, up from 32.8%.
- Divine Hymn healing has been increased by 42%. Now scales from 54.1% of Spell Power, up from 77.1%.
- Greater Heal healing has been increased by 42%. Now scales from 219% of Spell Power, up from 153.8%.
- Heal healing has been increased by 42%. Now scales from 102.4% of Spell Power, up from 71.9%.
- Lightwell base healing has been increased by 42%.
- Prayer of Healing healing has been increased by 42%. Now scales from 67.1% of Spell Power, up from 47.1%
This morning I woke to find that more people had been given access to the Mists of Pandaria beta. First thing I did was to log into my Battle.net account to see if I was one of the lucky ones. I was! How exciting to be able to start downloading the setup files so I could finally see what others had been talking/writing about.
My first task was of course to copy my main character over to one of the Beta servers. At the moment you have a choice of four. That didn’t take long at all. Next came the female pandas. I had seen the slide show that WoW Insider had uploaded a while ago but I wanted to be able to see them live so I could see all angles. I wasn’t sure if I wanted to make a Panda with a tail or without so I took a few minutes trying to decide on the colour scheme first. I think for the time being I will see if the tail gets on my nerves or not; much like the male Tauren phase I went through early on in WoW :P
Anyway, soon after that I logged into my Priest just to check out the new trees and animations. First thing I noticed was the vendor filter I had read about the day before.
Interesting how you can select spec specific items even though this poor vendor had nothing to offer me.
Another thing I noticed was the new consolidated buff feature. I was naughty and didn’t buff myself. You know the saying so many things to do, not enough time.
When you first log into the Beta, you’ll notice that your primary tree has been reset, in my case Disc. All you need to do is select ‘Disc’ > ‘Learn’ from the Specialization (first) tab.
The second tab lists your Talents so I thought I’d play around with the ones below.
Not sure how long I’ll keep these but since they reset every time you switch specs, it’s a non-issue.
They’ve removed Prime Glyphs now, so either the glyphs we have now will be changed (like they’ve previously done) or new ones will be added which you will need to learn. Although I didn’t notice many of those.
Once I had myself set up with my new spells/bars, I tried out one of my new spells on some poor sap outside. I was excited about the instant Holy Fire so I was eager to try that out. Next was the Void Tendrils.
Can be cast in Shadowform
Limited to 5 target(s), 30sec CD
Summons Shadowy tendrils out of the ground, rooting all targets within 8 yards for 20 sec. Killing the tendril will cancel the effect.
Just look at the size of that thing!
So anyway, that’s it for now.
Since I was still downloading the thing when I logged in, the loading screens were taking forever, especially when I tried to go to Pandaria so I’m going to wait until it’s finished before trying it again.
BTW if you’re having trouble downloading the Beta (mine crashed quite a few times), particularly if you’re stuck at “Updating Setup Files” when restarting the launcher:
- go into your C: ProgramData and delete the Battle.net folder. Note that you will only see this directory if you have your hidden files and folders showing.
- For Macs, go to /Users/Shared/Battle.net
Then start your WoW Beta launcher again and it should continue :)
Update: Oh and my Beta email invite came a day after I received it in my Battle.net account so be sure to check there too :P
The Dungeon Challenge Mode/Timed Runs introduced in Mists of Pandaria will reward players with new cosmetic armour sets. Imagine racing against the clock to finish the dungeon as quickly as possible in gear appropriate for the dungeon. The faster you finish, the greater your reward.
Selecting Challenge Mode before you enter a dungeon, your objective is to clear the instance and down all the dungeon’s bosses as fast as you can. Your gear will be normalised, meaning that instead of your own equipment you will be fighting using a set of items that’s appropriate for the instance. In essence, it makes the challenge level equal for all players. Depending on how quickly you clear the dungeon, your group can earn one of three possible medals: bronze, silver or gold.
Priest Set – Gold reward
The sets below were the original transmog reward sets for challenge modes but they will now be the Priest Tier sets.
Not sure what the future holds for me at this point but I wanted to post this as an easy reference point. Since it’s still early beta, these sets might still change so we’ll have to wait and see once Mists goes live.
Also here are the latest class changes to Discipline:
- Train of Thought: When you heal with Greater Heal, the CD of your Inner Focus is reduced by 5 sec. When you Smite, the CD of your Penance is reduced by 0.5 sec.
- Evangelism: When you deal direct damage with Smite or Holy Fire you gain Evangelism. Stacks up to 5 times. Lasts for 20 sec. Increases the damage done by your Smite and Holy Fire spells by 4% and reduces the mana cost of those spells by 6%.
- Inner Focus: No longer works with Binding Heal.
- Penance: Now has a 10 sec CD, down from 12 sec. Now costs 3% of base mana, down from 14%. Ooh!
- Grace: Now also works with Spirit Shell. Now increases all healing received from the Priest by 10%, up from 8%. Sounds good.
- Pain Suppression: Now costs 1% of base mana, down from 8%.
- Dispel Magic: Now removes all Magic and Disease effects. Nice!
- Spirit Shell: New. Creates an absorption shield on the target for [5231 + 50.3% of SP] damage lasting 8 sec. When the shield expires, the target is healed for 80% of the remaining amount. 40 yd range, 2% of base mana, 2.5 sec cast. Looking forward to trying this…
I must admit I’m not a huge fan of the new Tier helm, it reminds me of a circus performer. Maybe it will grow on me like the Tier 12 helm did. When I first received it I was going to hide it (something I normally do unless I really like it); but when I did actually get it, I displayed the set in it’s entirety.
Now with the final raid out and new Tier up for grabs, here’s the list of gear I’m looking to acquire:
Head – Crown of the Corrupted Conqueror Dragon Soul, Warmaster Blackhorn (used for Cowl of Dying Light)
Neck – Petrified Fungal Heart Dragon Soul, Morchok
Shoulder – Shoulders of the Corrupted Conqueror Dragon Soul, Hagara the Stormbinder (used for Mantle of Dying Light)
Cape – Woundlicker Cover Valor Quartermaster (1,250 valor points)
Chest – Robe of Glowing Stone Dragon Soul, Morchok
Wrist – Bracers of the Banished Dragon Soul, Hagara the Stormbinder
Hands – Gauntlets of the Corrupted Conqueror Dragon Soul, Warlord Zon’ozz (used for Handwraps of Dying Light)
Waist – Vestal’s Irrepressible Girdle Valor Quartermaster (1,650 valor points)
Pants – Leggings of the Corrupted Conqueror Dragon Soul, Yor’sahj the Unsleeping (used for Legwraps of Dying Light)
Feet – Splinterfoot Sandals Valor Quartermaster (1,650 valor points)
Ring 1 – Signet of Suturing Dragon Soul, All bosses but Deathwing
Ring 2 – Band of Reconstruction Valor Quartermaster (1,250 valor points)
Trinket 1 – Windward Heart Dragon Soul, All bosses but Deathwing
Trinket 2 – Seal of the Seven Signs Dragon Soul, Warlord Zon’ozz
Main Hand – Maw of the Dragonlord Dragon Soul, Madness of Deathwing
Off-hand – Ledger of Revolting Rituals Dragon Soul, Ultraxion
Wand – Scintillating Rods Valor Quartermaster (700 valor points)
Drops according to source would be:
Neck – Petrified Fungal Heart
Chest – Robe of Glowing Stone
Pants – (Tier) Legwraps of Dying Light
Hagara the Stormbinder
Wrist – Bracers of the Banished
Shoulder – (Tier) Mantle of Dying Light
Trinket 2 – Seal of the Seven Signs
Hands – (Tier) Handwraps of Dying Light
Head – (Tier) Cowl of Dying Light
Off-hand – Ledger of Revolting Rituals
Main Hand – Maw of the Dragonlord
Ring 1 – (Shared Boss Loot) Signet of Suturing
Trinket 1 – (Shared Boss Loot) Windward Heart
Waist – Vestal’s Irrepressible Girdle
Feet – Splinterfoot Sandals
Ring 2 – Band of Reconstruction
Cape – Woundlicker Cover
Wand – Scintillating Rods
Potion of Illusion
I admit that I used to find people who had several of the same class a little funny, esp. if those toons were on the same realm or even faction. My original toon started out as a Paladin back in the day when WoW first came out and I admit I didn’t know too much about specs at the time. Not long after that I created a NE Priest to help out my brothers toon. But after several alliance toons, I made my first Horde character. Several years and another expansion later, I made my trial human priest which led to my BE Priest – the main I still play today.
The thing I have realised lately is that I now have four priests. Not on various servers mind you; they are all on the same server! Two alliance and two Horde. My human trial which I managed to get to Rank 10 in PVP I’m still proud of. My two little priests were set of be a PVP twink (currently L27) and the other a Worgen as I wanted to see what the running wild thing was all about; among other things. I initially planned on doing this when the x-pac first came out but due to various circumstances has only just occurred.
So I’ve been trying to decide whether to re-level a Worgen so I don’t have another priest or just delete the two little toons and be done with it. I might just end up deleting the two little ones and doing a race change for my alliance toon. From Human > Draenei and now Worgen.
Update: Make that 3 Priests now as my Tauren Twink is no more…