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Posts tagged Priest Challenge Mode
Last night I managed to get the last of my gold ready for our challenge mode runs this afternoon. The runs went pretty smoothly with a couple of stuffups here and there but all-in-all it was a lot of fun. I made sure I had all the consumables needed and even though I was initially excited to dps as disc, we would have had two disc priests in the group which is too much of a good thing imo.
I specced over to shadow (using my normal set) with only some flasks and invisibility pots on hand (the rest I banked). They recommended only 6 but I brought 20 beforehand. Thanks so much to the guys from Blackrock – Sonofalich, Ctwin, Stormbringer and Acidik.
It was exciting to collect my egg from the mail as I wondered which colour I would pick – until I had to clear some room for my Light Regalia set. Looking through my ever bulging bags and bank, here are my favourite weapon combos.
So what mount did I pick? The Reins of the Ashen Pandaren Phoenix. I know we’ll get all colour variations soon but I thought it was the nicest of the four and looks great with this set.
Cool completed his straight after mine with fewer stuffups in fact. Probably since they were getting tired or extra twitchy from multiple coffee refills while one was itching for a long bio break. :P
Here we are in our glorious sets.
Lastly, with the huge number of achievements just from challenge modes, I managed to crack the 18,000 mark which included The Shado-Master.
Thanks again guys and a special thanks to Navi for the introduction and help with the transfer. :)
A few days ago, I completed my first challenge mode with Cool, Thunderspank, one of Thunderspank’s guildies and Oathblade. At the time, I was really excited to try Scholo but Gate of the Setting Sun was suggested as good starting point so I entered with a set based vaguely on the gear list I posted several days before.
It was all about the anticipation. I had even gone into Scholo several times, in the week leading up to our first encounter, just to see my stats - until I remembered I could go into Proving Grounds instead for the bonus reforger.
Initially I was all set to go in as disc but at one stage it looked like I would be dpsing instead. Sadly, nothing eventuated with that idea so I was excited to heal our first dungeon after all. We went through the dungeon on heroic first since we hadn’t played with the other three before. This gave us a nice practice run of how we wanted the actual run to go as well as getting to know the playstyle of the others before trying it for real.
I will say it was challenging to say the least, especially on that first big pull but even after a few mishaps with bombs and the lift playing up for a couple of people, we managed to walk out with silver. The group wasn’t ideal, particularly for the last boss but it was still nice to zone out with three achievements on our first day.
Unfortunately, nothing really happened after that so Cool and I have organised another three players to finally complete these challenges with. Some people have the opinion that gear isn’t all that important when it comes to challenge modes and if I just wanted to walk out with gold, that’s probably true. However, after completing the initial set of gold challenges, I plan on getting the best times I can so why not get all the items I can to help with that objective?
Over the past few days, I’m happy to say I’ve collected a few from my list although killing the same bosses 10 times just to get a drop is very monotonous. Take the Frostborn Wristwraps as an example. They drop from Megaera in the Throne of Thunder so it’s not too bad killing one other boss before getting to the one I need but it’s painful getting the the double whammy from low RNG and then getting the wrong enchantment when the right item finally drops.
So far I’ve had the mastery, expertise/hit and haste but no crit drop as yet. Kind of funny when the crit variant is apparently the most common out of the four. I’m holding the other three in my bag just hoping the next one will be crit but who knows how long that will take – especially at the expense of my precious bag space.
At least Luxy now knows why I’m always in the Throne of Thunder :P
The Dungeon Challenge Mode/Timed Runs introduced in Mists of Pandaria will reward players with new cosmetic armour sets. Imagine racing against the clock to finish the dungeon as quickly as possible in gear appropriate for the dungeon. The faster you finish, the greater your reward.
Selecting Challenge Mode before you enter a dungeon, your objective is to clear the instance and down all the dungeon’s bosses as fast as you can. Your gear will be normalised, meaning that instead of your own equipment you will be fighting using a set of items that’s appropriate for the instance. In essence, it makes the challenge level equal for all players. Depending on how quickly you clear the dungeon, your group can earn one of three possible medals: bronze, silver or gold.
The sets below were the original transmog reward sets for challenge modes but they will now be the Priest Tier sets.
Not sure what the future holds for me at this point but I wanted to post this as an easy reference point. Since it’s still early beta, these sets might still change so we’ll have to wait and see once Mists goes live.
Also here are the latest class changes to Discipline:
- Train of Thought: When you heal with Greater Heal, the CD of your Inner Focus is reduced by 5 sec. When you Smite, the CD of your Penance is reduced by 0.5 sec.
- Evangelism: When you deal direct damage with Smite or Holy Fire you gain Evangelism. Stacks up to 5 times. Lasts for 20 sec. Increases the damage done by your Smite and Holy Fire spells by 4% and reduces the mana cost of those spells by 6%.
- Inner Focus: No longer works with Binding Heal.
- Penance: Now has a 10 sec CD, down from 12 sec. Now costs 3% of base mana, down from 14%. Ooh!
- Grace: Now also works with Spirit Shell. Now increases all healing received from the Priest by 10%, up from 8%. Sounds good.
- Pain Suppression: Now costs 1% of base mana, down from 8%.
- Dispel Magic: Now removes all Magic and Disease effects. Nice!
- Spirit Shell: New. Creates an absorption shield on the target for [5231 + 50.3% of SP] damage lasting 8 sec. When the shield expires, the target is healed for 80% of the remaining amount. 40 yd range, 2% of base mana, 2.5 sec cast. Looking forward to trying this…