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Posts tagged Cataclysm rares
One of the most exciting things about Molten Front is the number of rares in the zone. All seven are tameable Hunter pets who all offer their own unique abilities to anyone game for a challenging tame. Today I managed to spot my last one from the zone. I was never really looking to tame any of the spiders although I did give a couple of attempts to Kirix one night while I was waiting for Skarr to spawn. Let’s just say I had a painful time without silencing shot.
Deth’tilac is located behind the Forlorn Spire. He has the buff Molten Will, making it immune to being tamed unless it’s at low health. He uses Deth Metal which increases movement speed when not attacked and Aura of Deth’spair which reduces healing by 99%. It also uses Deth Strike which kills a player but also reduces maximum health by 10%.
Karkin spawns in Fireplume Peak – you’ll reach him by jumping off Skitterflame’s Ledge. He’s a crab with a shiny metallic skin that casts a frontal fire attack from range. You will have to jump across the floating rocks to get in range to tame him, but not too close or else you’ll be attacked. Also make sure you’re on a stable rock or you’ll end up falling to your death – unless you picked up the daily first to quest on the island.
Today I tried to take another pic of this crab but forgot to make sure I was on a stable rock before I started taking screenshots. Needless to say, I had only taken one shot when my rock cracked and I fell to my death. It was an expensive trip to Molten Front today with my repair bill being in excess of 150G (including one spirit rez due to where my body was) :P
Kirix is located in the Furnace. He hits extremely hard and is buffed with Toxic Presence which deals AOE nature damage and additional damage to pets and minions.
Skarr is a gorgeous black cat with glowing eyes who is also located on various floating rocks in Fireplume Peak. Unfortunately when I was attempting to regain my health bar after an unsuccessful tame late one night, the paladin whose legs you see in the top right of the shot came along and killed him without much hesitation. =/
Skitterflame is located at Fireplume Peak. You’ll find him hiding somewhat in the lava having some sort of lava bath. He starts off with a full energy bar and the buff Superheated, making him immune to being tamed. Frost and ice traps will lower its energy with Cooling Down, allowing you to tame it at low energy. However, if Skitterflame’s energy goes down to zero, it will die, due to Burning Frenzy. Lava in turn will refresh its energy bar.
On a side note, I have to thank Coolidge for aggroing him, allowing me to take a rather fabulous action shot of the guy. Unfortunately, he died twice while I tried to get a good action shot, minus any ugly hostile corpses. Although it came out pretty even when I had a horrible time rock jumping a couple of times. It really does suck when you fall off a rock and don’t have a friendly druid to pick you up and transport you to the other side.
Solix is located in the Rune Cave in the Ignacious Depths. He’s buffed with Blazing Speed, which makes him immune to being tamed. He also has Flashfire, increasing its attack and movement speed by 1000%, making short work of unsuspecting players. Stuns help when taming him; having the quest Enduring the Heat can help because you can gain a protective fire buff.
For a more in-depth look at all these tames, check out Euphyley’s Guides at WoW Rare Spawns.
I actually like the change Blizzard has made to tameable rares this expansion. They are generally hard to miss these days due to their size. The only one that comes to mind who’s rather small is Grunter in Blasted Lands. I believe this is to deter people from killing them as they don’t drop loot any more besides the Crystalline Tear of Loyalty that reads “The desire to serve as a loyal companion, coalesced into a single priceless crystal.” Although the tear does vendor for 25G, spare a thought for the Hunter who’s been camping and trying to tame them.
Vash’jir is the only zone completely underwater. Players receive underwater breathing, swim speed buffs, and eventually a sea horse mount early on in questing to make transportation easier. Players learn about the history of the Highborne, as this city was home to Lady Vashj before the Sundering. We also learn about the threat of Ozumat, culminating in a battle between Neptulon and the naga. Unfortunately, I left the zone prior to finishing the chain so I didn’t get the whole story before entering the dungeon: Throne of the Tides.
Kelp’thar Forest is the first subzone players reach when questing in Vash’jir. It has tropical underwater life and is closer to the surface than other subzones. Quests introduce the threat of the naga while also reacquainting the player with stranded members of the Zul’Aman exploratory crew.
The Shimmering Expanse is the second subzone of Vash’jir. It contains The Earthen Ring quartermaster in Silver Tide Hollow, the only flight point in the zone, and tons of Azshara’s Veil. In this section, players learn about the highborne’s past and the threat of the naga through the eyes of Battlemaidens.
Abyssal Depths is the last, and darkest zone, which players reach when questing in Vash’jir. They are home to the ancient god L’ghorek, which the Twilight Hammer is siphoning energy from to be prepared when fighting Neptulon in the future.
In the depths of the Shimmering Expanse there’s a ghostly gnome named Burgy Blackheart. The most notable thing about him is the 100% droprate of Burgy Blackheart’s Handsome Hat. He only spawns next to his sunken ship, Diane’s Fancy.
Captain Florence and Captain Foulwind are two faction specific rares. They don’t offer any special loot when killed but are still worth the effort when levelling in the area as they give you a nice chunk of XP. You’ll find them above the water standing on their respective ships meaning you can only attack the Captain of your opposing faction.
Find everyone’s favourite crab taking long leisurely walks along the underground beach in the Abyssal Depths. This spectral crab is named after Ghostcrawler, the lead systems designer for World of Warcraft. Another option for those BM Hunters out there. Be aware that he does phase in and out in the wild though if you go looking for him.
Lady La-La reigns supreme in the south end of Kelp’thar Forest looking like a funkier version of Lady Vashj and fashioned after Lady GaGa. She always spawns in the same spot and seems to be a common spawn.
One of five Group Elites, Mobus roams high above the whirlpool leading to Throne of the Tides.
Poseidus can spawn at one of five locations in either the Shimmering Expanse or the Abyssal Depths A highly sought after rare who drops a very sweet mount that works in all bodies of water.
Uldum was known as the “Land of the Titans.” An ancient desert formerly inaccessible to the Alliance and the Horde, it is rich with Titan lore and an advanced civilisation, the Tol’vir. This region draws aesthetic influences heavily from Ancient Egypt, with pyramids, obelisks, similar deities, and irrigation systems.
Deathwing recently struck a bargain with the Neferset tribe, offering them eternal life. Of the two tribes that did not ally – the Orsis were completely wiped out, while the Ramkahen require the player’s assistance to survive. Harrison Jones also shows up to investigate the area.
- Akma’hat – One of five Group Elites, who’s located in central Uldum by the Obelisk of the Sun and the Ruins of Ammon.
- Armagedillo – This impressive looking armadillo sadly can’t be tamed, but just look at his cool ability: Dillogeddon – which unleashes flaming hell upon all nearby enemies. He can be found just south of Orsis and doesn’t really move from his spawn spot.
- Cyrus the Black – A winged Nefeset guardian who spawns in several spots around the oasis next to the Lost City.
- Madexx – a brilliant looking scorpid who roams around northern Uldum to the east of the Obelisk of the Moon. He looks just like the Horde Guild mount, the Kor’kron Annihilator, a reward for achieving Guild Level 25. The best thing is he’s tameable by Hunters and can spawn in one of five colours – red, green, back, blue and brown. However, the brown one looks just like the normal scorpids in the area.