It’s been a while since I defeated GG Engineering so today I took the last flask I had been saving to see if I could clear the rank within the hour.
Dark Summoner – Use the spotlight to stun the ghosts and DPS them ASAP. Each ghost killed removes the invulnerability shield around the Dark Summoner for ~15secs so save your CDs for that time. Just don’t get too close to the ghosts or you’ll get one-shot as their range is pretty far. Rinse, repeat.
Battletron – Stay at maximum range while saving your defensive CDs for the explosions. I also tried a few talent swaps to help out with any instant casts using From Darkness, Comes Light, Divine Insight and Desperate Prayer for some added insurance.
Meatball – This guy packs a punch when he’s MEATBALL MAD! so stack as many orbs as you can for the Strange Energy buff. I managed to get 44 stacks before I finished him off. I used Mindbender for that extra bit of OOMPH!
Completing Rank 7 gives the Brawlin’ and Shot Callin’ achievement as well as the Brawler title. You also gain access to a special VIP area as well as another fist weapon for a cost of 2175 Justice Points.
To watch my Rank 7 fights, check out the video.
I was determined to defeat this duo since I’ll most likely be busy on the Timeless Isle tomorrow. Max and Bo would have to be the most difficult fight for this rank, much like Yikkan Izu from Rank 6. After getting a lot of close attempts and trying out different talents and glyphs, I ended up using Halo, Inner Sanctum and Psychic Scream.
In my kill attempt, I dropped Psyfiend and Halo just as they spawned which took off 4% of their health right at the start.
In the end I died a couple of seconds after I had killed them but worse still – I wasn’t recording the attempt!! OMG! Just as well I recorded the others so I could show my basic strategy.
Phew, I’m so glad that one’s over although I’m so used to getting a shirt and a big sack of gold, it took a second to remember this wasn’t a challenge fight. :P
Now bring on the patch! I’m just a little disappointed that I didn’t get a chance to clean out my bags before tomorrow especially since I was just taking to Euphy about it earlier =/
Holy Crap! I was having a pretty difficult time on this Anzu look-alike but after a number of attempts here and there, I was in the mood to give him a solid attempt today.
Yikkan Izu – My main issues were missing/getting caught in his screech or being overrun by birds. Then when I managed to get him to 23%, 8% and then 2% (with a few dodgy attempts in between), I knew it was close but I was getting quite antsy because I missed his screech a couple of times. If I wasn’t bubbled, I didn’t fare so well but it also depended on how many birds were up at the time. To be sure I caught his first screech on the next attempt, I slowed my rotation down just waiting for his cast.
This boss can be feared and rooted so I used those to keep at range while silencing his first Disorienting Shriek. Just make sure you don’t get overrun by birds as this can happen very quickly if you’re not careful. Killing more than five will enrage him but he is still killable if you are on the ball.
Akama – This was an easy fight for a shadow priest. Roots and fears work like a charm so not much else to say for this one as I one-shot him.
Smash Hoofstomp – This was another one-shot fight, even with two gnomes sitting on his shoulders. I only killed one but noticed a considerable damage increase to Smash so to make the fight faster, I should have killed the second goblin too. Fear and roots also work.
Unguloxx – I didn’t think there was much to this boss until I realised he could hit you for about 30-60K in melee. Again just keep him at range with root and fear and you’ll have him in the bag.
Beating all four meant a new achievement, a new rank and a Brawler’s Pass.
Now on to rank 7… Eek!
A couple of days ago, I had given an attempt or two at Fjoll before calling it a day. Yesterday, I decided to give him another go and one-shot the sucker.
Fjoll – With most of the void zones on one half of the pit or along the edges, I had quite a bit of room to manoeuvre – even with his Shadowy Blast knockbacks and Death Grips. At one stage, all I could see was the wood of the barrier and his health bar so I decided not to move until I saw a Void warning.
Proboskus – It’s imperative that you interrupt his Torrent at every opportunity. Silence works like a charm which I would often use on his second cast while letting my fiend take the first. Rain Dance can hurt but if you’ve killed some of the Champions, it’s exactly the same mechanic. Also stay out of his melee range because his physical hits can hurt A LOT towards the end.
Leper Gnome Quintet – The fight starts off with five gnomes at various health with Queasy having the lowest so it’s a no-brainer to kill him off first. Just make sure to keep dots on all of them, focus firing the one with the lowest health each time. They are CC’able so fear away while taking them out otherwise their Leperous Spew will stack up quickly.
Yikkan Izu – It’s important to take out some of the crows that spawn as he will keep summoning them periodically but don’t DPS more than four at a time as he’ll enrage. The only other thing is to watch out for his Disorienting Shriek. I haven’t quite perfected this strategy yet after a couple of attempts but it’s just a matter of time.
Phew, it’s been a while since I stepped into the Brawler’s ring. My shadow gear was pretty dodgy for a while so I wanted to wait until my gear was better. In fact, I was only able to upgrade my blue shoulders about a week ago so after getting several other upgrades and fixing up my reforges, gems and enchants, I headed back there.
Leona Earthwind – I was stuck on Leona for a while (which was the reason I stopped to begin with) and finding I wasn’t getting enough damage off to kill her before I had one or two groups of adds up. I ended up trying several talent swaps and strategies including dotting the adds (which don’t have too much health or rooting/mind searing the plants). I also tried Psyfiend which was quite effective until I decided to make one last change today. I swapped my Angelic Bulwark for Spectral Guise which worked like a charm on the first set of adds. From there, I knew it would be really close and it was – just watch out for her Solar Beams.
Dominika the Illusionist – I couldn’t believe how easy this was since it’s only one of a few I’ve been able to one-shot in the arena. As long as you focus fire her down, you can pretty much ignore her illusions and she’ll be dead in no time. I didn’t even have to move the whole fight. Halo was very effective at taking out the first set of illusions but found their Arcane Barrage to hit for ~10-14K so was a real non-issue.
Deeken – OMG! The second one I’ve been able to one-shot today. This mechanical will spawn moving electricity on the ground which is easy to avoid by moving between the gaps or jumping over the lines.
Millie Watt – It took a few attempts before I worked out the trick to this. As long as you can break the poly from her Megafantastic Discombobumorphanator ability ASAP, you just need to pump out enough damage before her enrage.
Fjoll: – An undead who likes pulling you into his void zones. With one attempt so far, I’ll be trying him again soon.