These days, I don’t head into Kara much after collecting all the pets but since I’m travelling around the continent every day, I decided to clear all but the optional bosses to see if I had any mount and pet luck.
Apart from the wrong opera and nothing from The Curator, I headed up to the Opera Event for my usual quick and easy solo. Now it usually goes without a hitch but for some reason I was stuck in the second piece I tried to move. After several attempts to eject myself from the pawn and log myself out of the game, it actually looked like the game was frozen.
Luckily, the game dropped out about 10secs later so I logged back in to find the match still going. At first I thought I had an automatic win because the cache was sitting there but then I noticed the pieces were moving. By hopping into the King and moving him from his fiery position, I ended up only hitting King Laine twice before he keeled over and died. They must have nerfed the event again because it seems even faster now with literally minimal effort.
At least I didn’t leave empty handed.
This afternoon I had an opportunity to do some Flex raiding thanks to Arvash. At first I thought it was a guild run but as soon as I entered I realised it wasn’t. Luckily I recognised a few names so it was nice to receive a warm welcome from both Rep and Arv.
I missed out on Galakras but managed to do the other three in the Gates of Retribution. Thankfully the fights went pretty smoothly and we even managed to complete Rescue Raiders during the Dark Shaman fight – an achievement I thought we had failed due to an overzealous raider. I was particularly excited to get Gamon Will Save Us! as I never thought I’d have an opportunity with just LFR this expansion.
By the time General Nazgrim died we lost a few to sleep but soldiered on after a short AFK break. Malkorok turned out to be another story after wiping several times to one thing or another so we called it a day before promising to return another time. Cool thinks I’ve become soft since I kept dying on Malkorok. It always seemed to happen when I was running to a safe zone. I even tried healing for one or two attempts but it became too late for several more people.
Not too bad for a couple of achievements and I even got to meet a reader of the blog :)
Courtesy of the Blizzard website
Creating a WoW video is something I’ve wanted to do for a while but never tried until now so when I asked around my social networks, Fraps seemed to be a popular suggestion. Sadly, the free version only let me record 29secs worth of stuff so I needed another option. In the end I decided to try a program I had never heard of before but once I had figured out what to record, I headed into Karazhan for my weekly pet farming session.
Now I realise there are a lot of ‘how to solo chess’ videos and guides already out there but this is a basic strategy which I’ve simplified over time.
The video shows you how to win using a minimum of 5 pieces. This obviously depends on RNG so some games will be faster than others. It’s also possible to win the event using less pieces than I’ve shown but for me, I’ve had the best success rate using this method.
- Set your King to focus before you start so you can keep an eye on his health. (I did this a few steps into the video).
- Talk to the King – cast Heroism/Bloodlust (key 4) and exit. Note you get an 8sec CD before you can enter the next piece.
- Move the Grunt/Footman in front of each Wolf/Charger forward one space.
- Now move the Daemon/Elemental into the spots the pawns were in. Cast Hellfire (other AoE) before you leave each piece.
- Check the health of your King. If you need to, use the Necrolyte/Cleric to heal your king to full. (Lately I have not needed to do this, even if he’s standing in fire).
- As soon as the enemy King gets in range, swap to your Mage/Warlock and start nuking. Don’t forget to use the Poison Cloud (other AoE) too.
That’s it. Now make your way to Prince.
Granted it’s just a basic video as I haven’t done one before but you get the idea.
As soon as I logged in yesterday, Veluxia sent me a tell informing me that Oondasta (the new World Boss) was up and she was in a raid to kill it so I quickly logged onto my Alliance toon. Getting out to the Isle was going to take a bit of effort as I hadn’t made the trip there yet. Even before I had started flying, they had pulled the boss so it was a race to get out there in time. With only the skill for basic flying, I took the only option as a summon was now out of the question – a taxi. Veluxia commented on the sheer number of people so I asked if there were hordies there as well. Turns out it was all Alliance – four raids worth of Alliance! By then the boss was at already at 30%!
Once I landed in Zouchin Village (thank goodness I already had the flight path) I took off and flew the last leg of the journey, levitating myself as I fell into the water (since the Isle of Bones is a no-fly zone). It was then a quick race to manoeuvre my way to the middle of the island as fast as I could. Without a direhorn costume, I managed to aggro quite a bit but I passed so many ghosts along the way it acted as a kind of road map to the raid.
By the time I had arrived at the scene, it was a massacre, only a handful of people were alive and I was eager to shoot off my first cast… a few second later I was dead. After the second death, I managed to get a battle rez but this was not a good idea due to his abilities.
One of the first things I noticed amongst the sea of bones was the proximity warning on my screen. But it’s hard to stay at range when you have that many people, particularly if those toons standing next to you are not in your raid. In the handful of times that I died, most of the time was spent casting once, instant dying and then spending a bit of time running back.
I hadn’t read up on the fight at that point so I wasn’t sure of his abilities but the Piercing Roar was sure familiar from the 91 elites out there – as Cool and I found out earlier.
Courtesy of Effraeti, Awaiting the Muse
– Oondasta crushes his current target, inflicting 462500 to 537500 Physical damage and reducing armor by 25% for 1 min. This effect stacks.
– Oondasta seeks only the most hearty challengers, making him immune to taunts, but also increasing tank-specced players’ threat against him by 100%.
– Oondasta’s armor is more than just for decoration, and can charge up this powerful blast that inflicts 800000 Fire damage to all players in a 60-yard hemisphere in front of Oondasta.
– Oondasta’s rage grows as the fight progresses, increasing all damage by 10%. This effect stacks.
– Oondasta unleashes a piercing roar, inflicting 200000 Physical damage to all players and interrupting spell-casting, preventing spells of that school from being cast for 10 sec.
– Oondasta fires a beam of spiritfire energy at a player, inflicting 138750 to 161250 Fire damage and jumping to a nearby ally. Up to 20 players can be affected, with damage increasing by 50% with each jump.
This was the view for most of the fight – running in ghost form
My kill shot as I died a few seconds earlier.
Oondasta can drop the Reins of the Cobalt Primordial Direhorn as well as some 522 epic loot. I managed to walk away with an achievement and a Shiny Pile of Refuse which is the Thunder King version of a consolation bag.
Looking at his abilities now, it’s no wonder it took that many people to kill him and the reason for all the instant deaths. From what I’ve read, there were a lot of server firsts yesterday so I’m really happy to be able to say I was one of the first to see him in all his glory. I just hope Cool can take the journey with me next time and on our mains!
Thx again to Veluxia for the alert and invite. You’re a star!
Edit: Oondasta’s health pool has since been nerfed by 50% (872 million to 436 million) so will need a lot less people to kill him these days. Last night we killed him with two raids.
Cool and I managed to get into a Galleon raid today which was the first one I’d seen advertised on live. For an 8min fight it was pretty crazy. We had a group of Alliance that were killing off the flagged people in the raid. Luckily I didn’t get flagged this time (unlike the first Darkmoon Rabbit raid) but I did die a couple of times to adds. The main thing was getting the kill finally as I never tried it on the beta as well as the achievement – Extinction Event.
Unfortunately I was still running back the second time around so the kill shot is a bit embarrassing.
I had already planned on using my extra roll but only managed to get some extra gold along with my Marauder’s Gleaming Sack of Gold.
So here’s my kill shot. It really didn’t take long before the body despawned. In fact I didn’t even get to see the corpse, so this is what you get =/
Question of the day: What do you see from the erosion mark?
Looks a bit like a sha dog to me…
After seeing the Sha of Anger fairly early on the beta, I knew it was something I wanted to try on live. Cool and I managed to join a raid tonight and it was a pretty interesting fight given his abilities.
For an 8min fight, it was pretty easy avoiding his Bitter Thoughts but I did get MC’ed at once stage as well as flagged by the end of it. It’s definitely something I wouldn’t mind doing again as well as Galleon at some stage. We received the achievement Settle Down, Bro plus the Claw of Anger which rewards you with a pair of boots with iLvl 476 for your class/spec.
From the boss itself, I obtained the Malevolent Gladiator’s Mooncloth Gloves using my bonus roll as well as a Cache of Sha-Touched Gold. Not bad for two upgrades. :)