- Brawler’s Guild
- Places of Interest
- World Events
Yesterday I noticed the quest was available for the Garrison Invasion scenario so I decided to give it a go. I had no idea what to expect so I tried to play it by ear. Let me just say it was pretty intense coming from no background info. I had a huge follower in my group which made it really hard to see. I was supposed to follow Legionnaire Grimjaw but quickly lost sight of him thanks to my huge lunky friend. The price of receiving a random bunch of followers, I guess.
Looking back at the video, you can see Grimjaw veer left while I continued straight thinking if I couldn’t keep sight of the Legionnaire, I’ll just follow this hulking giant. I almost made it to the mine thinking this was just ridiculous and stopped when I noticed my posse stopped too. Oh no, they were following me! That’s when I saw all the action happening behind me on the minimap.
A few minutes into it, I started to work out what the objectives actually were. Besides killing the goren, any fallen defenders would need to be healed except my defenders were all Lunarfall Guards. It looks like you’re supposed to click on the blood drop icon to heal then back up which is a channelled ability but because they were all hostile to me, many of them perished which I probably lost points for.
The other thing I noticed were townsfolk who needed to be escorted to a safe area. I just led them into the Town Hall which seemed to work. After several minutes and a few deaths, I ended up DC’ing which was pretty disappointing. I think my tally was around 280 by that time but I thought I’d give it a try later.
Today I decided to give it another go. It turns out there are four stages ending with you defeating the Gronn. I was sitting at 356 tally points before all my bonus points came in and by the end I had over 400. I can’t tell you the exact number because I DC’ed just as I was going to turn the quest in.
I have to admit I was surprised to get so many achievements including Gold Invasion so I guess I did pretty well. According to the bonus text, a lot of the buildings remained intact so I guess that’s something else to do.
Follower – Olin Umberhide (Frostfire Ridge)
If you haven’t been following me on twitter, you may not know that I’ve been stuck with a level 1 garrison for weeks so imagine my surprise when I saw a quest to level up a few days ago. Unfortunately, my surprise soon turned to disappointment when I realised I still couldn’t progress. It turns out my lack of questing and levelling was holding me back when I opted for rare shots and pet drops but one tweet changed all that yesterday. In essence, the Pet Menagerie and more importantly the pet trainer dailies won’t be available until your entire garrison is level 3.
This meant I had to get from 92.5 to the current level cap of 96 ASAP since a lot of blueprints are level dependant. Thankfully that was pretty easy to do (even though a few quests were buggy) and I even found a few followers along the way. Sadly, my missions are still at a standstill but at least I was able to successfully complete a couple of rare missions last week.
Now with the constant DCs over the last couple of days, it’s been very frustrating to say the least – especially when you can only stay online for about a minute. Thankfully the quests and events have been very entertaining and the terrain is just spectacular.
So with my Town Hall at level 3 and six plots unable to be finalised, I must say I love being able to mine and pick herbs in my garrison even without the gathering professions. Plus I have to say, going from a level 1 garrison to a level 2 is a massive change. It was so exciting to see all the extra plots and the fortified walls and I even have an outhouse now!
The following notes are more for myself so I can refer to them later.
90 – Barracks Level 1, no small plot to allocate
Follower – Olin Umberhide (Frostfire Ridge)
Two lots of garrison resources found on either end of the garrison walls
91 – Quests in Frostfire Ridge
- Free Mulverick from cage (quest chain at Sootstained Mining Camp, Frostfire Ridge)
- Shadow Hunter Rala (quest, Frostfire Ridge)
- Vivianne – mission contract
Dagg – I recognised his name from my follower list so I was excited to free him during my quests in Frostfire Ridge. He just ran off after I freed him from his cage. I happened to see him caged again during some later quests – he seems to get caught a lot. Quite funny for a rare quality follower.
92 – Chose to build a Sparring Arena in my Gorgrond outpost (over the Lumber Mill). Still able to cut thick vines in the wild using a temporary shredder).
93 – Small plot blueprints are available from the vendor – used to build a Storehouse
Upgrade Town Hall to level 2 (preliminary fishing shack, herb garden, mine unlocked) – built Lumber Mill
94 – more blueprints available from vendor – built Gem Boutique, Engineering Works, Sparring Arena
Upgrade Town Hall to level 3 (preliminary pet menagerie)
- Brutos (Gorgrond)
95 – more blueprints available – 2nd medium plot filled – War Mill
Dagg seen for a third time in Gorgrond
- Pleasure-Bot 8000 (Clear!, Telador) – **buggy** currently not in follower list
- Magister Krelas (Mage Tower quest line, Telador)
- Alexi Barov (under a fallen log – Moonwillow Peak, Shadowmoon Valley) requires lumber mill
- Aeda Brightdawn – Auchenai Precipice, Teladar (not currently in any follower list)
Chose to build the Mage Tower in my Taladar outpost which includes an Arcane Orb that follows you around and electrocutes enemies. Garrison Portal currently ports you to The Crossroads graveyard.
This will allow access to the Level 2 Fishing Shack and Herb Garden blueprints as well as the fishing daily (currently buggy).
Exclamation mark has appeared on the Pet Menagerie NPC however the daily is only available once all plots are level 3.
If only the plots weren’t broken…
For more info you can check out my Garrison Guide.
Over the last couple of days, I’ve spent some time setting up my Garrison. As you’d expect there’s a real Orcish feel which looks pretty bland but I’m hoping some sort of customisation (albeit minor) will come later on. Personally, I’d love to have some sort of racial or class feel but that may just be wishful thinking.
So far I’ve set up the initial stage of my barracks and gained one follower but it appears further blueprints may be purchased after the relevant level is achieved. The only exception is the Alchemy Lab at level 90.
It’s important to note the garrison doesn’t just end at the barricade wall so you’ll have to travel a fair way past the gate before you unphase.
At the moment you have your own personal mailbox, innkeeper, training dummies and two primary quartermasters located inside the main garrison. The fishing trainer, farmer and several other npcs may be found out back.
Yesterday I came across a friendly ogre while questing in the Burning Glacier (just west of the Garrison). He offers you three chat options to trade, visit your garrison, or fight. The second option will cost you 10c before he appears as a regular npc during subsequent visits, located to the left of your Town Hall.
I expected him to sell some sort of random blueprint but was disappointed to see an ordinary looking hat. Curious to see if there was anything unusual, I tried it on:
This is better an any congo line I’ve seen in Org and by the end, I felt like I was playing Snake.
After two days, I’ve sent my only follower on several short missions and will be getting a second one very soon.
Meanwhile, it’s been a very expensive and life-threatening task collecting all the rares and artifacts around the place, particularly this one that burrows.
My Frostfire Ridge collection of rares promises to be the most ambitious one yet and that’s due to the sheer number of them. All I can say is happy shooting, the killing will come later.