- Brawler’s Guild
- Novelty Items
- Places of Interest
- World Events
Garrison – First Impressions
Over the last couple of days, I’ve spent some time setting up my Garrison. As you’d expect there’s a real Orcish feel which looks pretty bland but I’m hoping some sort of customisation (albeit minor) will come later on. Personally, I’d love to have some sort of racial or class feel but that may just be wishful thinking.
So far I’ve set up the initial stage of my barracks and gained one follower but it appears further blueprints may be purchased after the relevant level is achieved. The only exception is the Alchemy Lab at level 90.
It’s important to note the garrison doesn’t just end at the barricade wall so you’ll have to travel a fair way past the gate before you unphase.
At the moment you have your own personal mailbox, innkeeper, training dummies and two primary quartermasters located inside the main garrison. The fishing trainer, farmer and several other npcs may be found out back.
Yesterday I came across a friendly ogre while questing in the Burning Glacier (just west of the Garrison). He offers you three chat options to trade, visit your garrison, or fight. The second option will cost you 10c before he appears as a regular npc during subsequent visits, located to the left of your Town Hall.
I expected him to sell some sort of random blueprint but was disappointed to see an ordinary looking hat. Curious to see if there was anything unusual, I tried it on:
This is better an any congo line I’ve seen in Org and by the end, I felt like I was playing Snake.
After two days, I’ve sent my only follower on several short missions and will be getting a second one very soon.
Meanwhile, it’s been a very expensive and life-threatening task collecting all the rares and artifacts around the place, particularly this one that burrows.
My Frostfire Ridge collection of rares promises to be the most ambitious one yet and that’s due to the sheer number of them. All I can say is happy shooting, the killing will come later.