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Archive for January 24, 2014
When I heard that hunters would have 50 stable slots, I was excited. There have been so many pets which I’ve tamed, abandoned and retamed over the years – Humar the Pridelord, Uhk’loc and Ironback were just a few of those. But it’s only now that I’ve actually looked at revisiting some of the ones I always wanted to add but never did.
Skarr was one of the few pets from Cata which appealed to me but was highly sought after. I’ve always gone for the unique rare pets so when I saw this black molten cat, I knew I would have him one day. I just didn’t realise it would take this long to do it. My hunter was not getting a lot of game time back then and there was always something to do on my priest like collecting Silver Dragon shots and hunting camel figurines so it wasn’t high on my list of priorities.
That all changed when I decided to log in and try my luck last night. All I had to do was make it past the flaming path and wait.
While waiting for Skarr, I noticed Karkin sitting on one of the crumbling rocks located on the far side of the great divide so in case he shares a spawn timer with Skarr, I headed over to tame him. Better than looting a Crystalline Tear of Loyalty, am I right? Unfortunately, as I started making my way across, I fell to my death on the fourth jump.
One good thing about dying there (if you don’t have a druid to save you) is being able to rez on Fireflume Ridge making the ability to tame him even easier. I was already specced into MM for Skarr, plus he’s a lot more appealing than any of the spiders around the place (or in general for that matter); I just needed to go back and clear another stable slot before heading back out to log in my camping spot.
It was several hours before I logged back in to check the spawn and wait. Around midnight, a dwarf alli hunter turned up to entertain me unexpectedly. He died several times as he jumped from rock to rock and then failed miserably as he attempted to tame Kirix. I think he gave up when he tried to kill the spider and died in the process after his pet carked it. Karkin ended up spawning twice in the time I was waiting. This time I did kill him before heading off to bed a couple of hours later.
Today I logged back in periodically but he didn’t turn up until the early evening. Once again he spawned on the far end around 37, 35 and was able to tame him without any issue – silencing him (which almost killed him), then hitting deterrence and tame (just to be safe).
Woot, here’s to two new pets in the family.
Now I can go back to farming the Timeless Isle.