I’ve been doing a lot of waiting lately, waiting for the Monstrous Spineclaw, waiting for Garnia, waiting for Zarhym… the list goes on.
It’s been two days since my first Moonfang sighting. I was excited like many for a chance at another pet as well as a more permanent version of Don Carlos’ Famous Hat companion. I had read the fight was like the Timeless Isle and Isle of Thunder rares where it’s not tied to a faction tag. Fantastic! It would also be as frequent as those on the Isle, woot! This proved true on the first night of the Faire.
At 7pm, I was ready to go through the portal, just like the other twenty odd players ready to give this new Darkmoon boss a go.
It only took a couple of minutes for her to spawn and even quicker for her to die. I was able to loot Moonfang’s Pelt which seems to be a guaranteed drop per character and an easy 10 Darkmoon tickets right there.
The video shows my second kill since the fight took a bit longer. I’ve found it is possible to avoid her Leap for the Kill ability if you’re ranged though, you just have to be on the ball.
When I looted my third Moonfang Paw (which you can see in the video) I thought it might be an idea to try my luck with another toon. This proved harder as the night wore on as less and less people turned up.
I’m now up to my 13th (or so) kill with no pet to show for it. In fact, I’ve managed to get everything else several times over on a total of five toons but it’s a little annoying when you wait for her to spawn, watch her evade and reset several times because someone has kited her too far away from the clearing only to find there’s nothing to loot.
The latest set of hotfixes (7 Oct 2013) has rectified this:
Moonfang should now always drop something when defeated
Something I noticed earlier when I looted 2x Sharp Claws.
I just hope this doesn’t turn out to be another Darkmoon Eye (which I still haven’t seen in my Feasel bag).
Well, a few days to go still… hope your luck is better than mine.