Recently I sent a Scroll of Resurrection out to one of my old Guildies and he accepted.
The Scroll of Resurrection allows you to invite a friend or guildmate back to World of Warcraft FREE for 7 days, and provides both you and your friend with epic benefits when your friend returns to World of Warcraft.
It’s been over a week now, so I checked my Battle.net account last night to see if I was able to collect the Spectral Wind Rider. You can claim this exclusive mount (Spectral Gryphon for Alliance or the Spectral Wind Rider for Horde) once your invited friend first renews their subscription and pays for 30 days of game time.
Here’s how to redeem your mount online:
- Log into your Battle.net account
- Under ‘Summary’ > click on your World of Warcraft: Cataclysm game account
- Towards the bottom of the page, click on ‘Referrals & Rewards’
- Select ‘Scroll of Resurrection’
- Go under ‘History‘
- Click ‘Claim Reward’
- Select the toon you would like the mount on (make sure you’re logged off the game)
Note: this offer only applies to one toon.
Logging in today, I received this in the mail.
The mount is a lot more transparent than I expected. It almost reminds me of my Microbiology days at university. I was growing luminescent bacteria at the time and took one of the Petri dishes back to my college dorm room, sticking it in a drawer. My friends thought I was going to use it as some sort of tacky pick-up line.
Hey, would like like to come back to my room as see my luminescent bacteria?
Geez, what would you have said if I asked you that? Well there were some dodgy ones living there that year so you had to be careful who you said that to…
Anyway, I don’t think I’ll use this for my regular mount but it’s always good to try things once right?
So thanks Cybel for mount no. 135 :)
What’s that? Two batches in the same week?
Here’s what’s changed:
- Desperate Prayer can now be cast in Shadowform.
- Divine Insight Shadow effect has been changed – Periodic damage from your Mind Flay refreshes the duration of your Shadow Word: Pain on the target.
- From Darkness, Comes Light Surge of Light now has a 15% chance to proc. Surge of Darkness changed – When your Shadow Word: Pain deals damage, there is a 15% chance your next Shadow Word: Death will treat the target as if it were below 20% health.
- From Darkness, Comes Light no longer affects Shadow Word: Pain.
- Spectral Guise now causes you to be stealthed, not invisible.
- Grace no longer affects Greater Heal – makes sense since they took the spell out.
- Mastery: Shadow Orb Power replaced with Mastery: Shadowy Recall – Gives your periodic shadow damage spells a x% chance to deal damage twice, each time they deal damage.
- Devouring Plague *New* – Consumes all of the caster’s Shadow Orbs to deal 2,099 Shadow damage per orb consumed and afflict the target with a disease that causes (1,049 + 50.0% of SP) Shadow damage every 1 for 2 sec per orb consumed. 15% of damage caused by the Devouring Plague heals the caster. 40 Yards Range. Instant. Costs 1 Shadow Orb.
- Mind Surge (NNF) *New* – You have a 20% chance when you deal periodic damage with your Vampiric Touch to instantly reset the cooldown of your Mind Blast and cause its next cast within 12 sec to be instant.
- Shadowy Apparitions *New* – When you deal periodic damage with your Shadow Word: Pain, you have a 12% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal 1,025 shadow damage. You can have up to 15 Shadowy Apparitions active at a time.
- Mind Blast now has a 8 sec cooldown, up from 6 sec.
- Mind Surge (NNF) now has a 10% chance to proc.
- Shadow Orbs – New – Generated by Mind Blast and Shadowy Apparitions. Used to cast Devouring Plague and empower Psychic Horror.
- Shadowy Apparitions now has a 20% chance to summon a shadow. Now deals (615 + 60.0% of SP) shadow damage and grant you a Shadow Orb. You can now have up to 3 Shadowy Apparitions active, down from 15.
- Vampiric Touch no longer regenerates health but now grants 2% of maximum mana, down from 3%.
On a side note, I managed to try the new Stormstout Brewery dungeon today. Is it me or was it a lot easier than Temple of the Jade Serpent? Even with little to no trash it almost seemed like a walk in the park compared to the first one. I didn’t really remember much from the video I saw ages ago except something about balancing on barrels. Even so, I found it to be a much more enjoyable experience albeit short :)
Latest Blue Posts: 6 May 2012
[bluequote author="Blue Tracker" link="http://blue.mmo-champion.com/topic/222182-rapture-must-retire/" source="http://us.battle.net/wow/en/forum/topic/4796049763?page=3#58"]
Rapture Must Retire
We don’t think Rapture is “fundamentally flawed.” We also added it back because so many Disc priests asked for it. It’s challenging for us to present a design when some players want something and some don’t want it.
Discipline would struggle if the spec was designed around flawless Rapture use, but it’s not. Meditation is still there and in fact a Disc priest with flawless Rapture use would have more mana return than other healers. A priest who totally ignored PW:Shield would have lower mana return, but why are you playing Disc if you ignore PW:Shield? For many Disc priests who say benefit from Rapture every 20+ sec instead of the minimum 12, their sustainability should be comparable to other healers. Keep in mind what I said in the other thread about considering the entire package; the only real measurement of sustainability is how long the various healers can cast in average (low HPS) and scary (high HPS) situations without going OOM.[/bluequote]
[bluequote author="Blue Tracker" link="http://blue.mmo-champion.com/topic/222181-priest-discipline-feedback/" target="_blank" source="http://us.battle.net/wow/en/forum/topic/4768329472?page=8#143" target="_blank"]
In the (hopefully) next build you receive, Discipline again has Greater Heal, Strength of Soul, and Power Word: Shield with no cooldown. We are also trying something really different with Spirit Shell. Let us know how it feels.[/bluequote]
Northern Stranglethorn is a new zone in Cataclysm since old Stranglethorn Vale was split in half after the Sundering. The land just south of Grom’gol Base Camp has collapsed into a large whirlpool.
Nesingwary’s Expedition is now a large encampment while the Venture Company Base Camp has been deforested. The large vortex on the border between Northern Stranglethorn and Cape of Stranglethorn is known as the Sundering. Be careful though, it’s nothing like the Maw of the Void.
Players can also learn about the political changes to Zul’Gurub which includes rescuing a cute Lashtail Hatchling after u kill Bloodlord Mandokir. Just look for the exclamation mark for An Old Friend once you’ve killed him (to the right of where Mandokir normally stands). Note that only one person per lockout can complete the quest assuming you’ve done the pre-chain.
You can also get involved in Nesingwary’s expanded hunting operations as well as check out the changes to Yojamba Isle where the majority of structures have been removed.