Priest Changes – Build 15640

It feels like ages since the last lot of new content was added to the beta but with last night’s Patch changes, here’s what’s different:

There’s now a ‘Core Abilities’ tab in the Spellbook. Not sure but I think something’s a bit off :P

Baseline

  • Fade now temporarily removes all your threat.
  • Mass Dispel now costs 13% of base mana, down from 38% of base mana. Now has a 15 sec cooldown.
  • Void Shift is no longer a talent. Now has a 6 min cooldown. You and the currently targeted party or raid member swap health percentages. Increases the lower health percentage of the two to 25% if below that amount.

Talents

  • Cascade absorb has been reduced by 66%. Now scales from 97.5% of Spell Power, down from 261.3%.
  • Divine Insight Discipline and Holy bonuses have been reworked. Discipline – When you cast Spirit Shell, there is a 40% chance your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Holy – When you cast Greater Heal, there is a 40% chance your next Prayer of Mending will not trigger its cooldown, and will jump to each target instantly.
  • Divine Star now is instant cast, down from 0.25 sec cast. Base damage/healing has been reduced by 28%. Now scales from 32.5% of Spell Power, down from 65%.
  • Feathers From Heaven is now Angelic Feather.
  • From Darkness, Comes Light now has a 2 Charges limit.
  • Halo is now Instant, down from 2 sec cast. Base damage reduced by 50%. Now scales from 195% of Spell Power, down from 390%.
  • Mindbender *New* – Creates a Mindbender to attack the target. Caster receives 6% mana when the Mindbender attacks. Damage taken by area of effect attacks is reduced. Lasts 15 sec. 4 min cooldown. Can be cast in Shadowform.
  • Twist of Fate has been reworked – After damaging or healing a target below 20% health, you deal 15% increased damage and healing for 10 sec.

Disc

  • Rapture – When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with mana equal to 150% of your Spirit. This effect can only occur once every 12 sec.
  • Borrowed Time – Grants 15% spell haste for your next spell after casting Power Word: Shield. Lasts for 6 sec.
  • Spirit Shell now costs 6% of Base Mana, up from 2%. Now has a 1.5 sec cast time, down from 3 sec. now absorbs (32,648 + 219.0% of SP) spell damage. Healing now procs when the shield expires or is dispelled.

Holy

  • Chakra: Chastise now Increases the damage done by your Shadow and Holy spells by 15%, grants a 10% chance for Smite to reset the cooldown of Holy Word: Chastise, reduces the mana cost of Smite and Holy Fire by 75%, and transforms your Holy Word spell back into Holy Word: Chastise.
  • Greater Heal base healing has been reduced by 17%. Now has a 2.5 sec cast time, down from 3 sec.
  • Serendipity – When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 20% and mana cost reduced by 10%. Stacks up to 2 times. Lasts 20 sec.

Shadow

  • Vampiric Touch base damage has been reduced by 75%. Now scales from 37.6% of Spell Power, down from 62.6% of Spell Power.
  • Meditation now allows 25% of mana regeneration to continue, down from 50%.

Major Glyph

  • Glyph of Fade now causes your Fade ability now also reduces all damage taken by 10%.
  • Glyph of Penance now Increases the mana cost of Penance by 20% but allows Penance to be cast while moving.

Tier Set Bonuses

Those bonuses really couldn’t be less exciting. Hopefully they’ll be rectifying that soon…

Author: Cymre

A disc priest and relic hunter who loves collecting achievements, silver dragon shots and pets. Other hobbies include transmog / costumes, novelty items, class sets as well as all things pets.

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3 Comments

  1. It’s good to see our set bonuses are as fun and imaginative as ever!

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  2. Have a feeling that the changes in the “Shadow” tab, some of them, are made specific for “Disc” only. /Cough…. Rapture… Borrowed time… etc… sorry think I am catching something. =p

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  3. On the contrary.

    I believe the set bonuses are in the appropriate place. Remember, tier 14 is the introductory level tier for the expansion. In previous expansions, the tier bonuses for entry level raids were always fairly simply and not flashy. The really GOOD tier bonuses wouldn’t kick in until the Black Temples, Sunwells, and ICCs.

    Besides, if they give us really awesome set bonuses now, it might be enough to discourage us from sporting tier 15.

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