Four Days Later

It’s been a few days now, so I feel the need to write about what’s been happening in the Guild of late. A while back I wrote about one problem after another trying to recruit people, particularly for our raids. We’ve had a number of duds that left for one reason or another, as well as a few who were just what we were looking for in a guild member. It’s just a shame we had so many things against us.

It’s hard to establish yourselves on a realm where the majority play Alliance, especially when there’s only ~1000 Horde on your server the recruitment pool is fairly limited already; so unless you’ve been around for a while or have a good history with a lot of people, it’s not really going to get you far. It’s also easy for one to badmouth a person when you’re in the game in the comfort of your own home but when you’re face to face, they appear introverted. I can name a handful of people from my old Guild who will only see things from their point of view and how it affects them but even when the truth is stated, they dismiss it.

I envy the couples who can do things out of the game. They can share a meal, walk the dog, spend leisurely evenings away from the computer. My partner and I don’t have that luxury as we are on different sides of the world. We do rely on a computer whether we are on the game or not so it’s only natural that we want to enjoy the time we spend online. This includes the reason we left our last Guild on the server. People still have misconceptions about why we left but after hearing how it was from some of the higher ranked people, I just didn’t feel comfortable staying. So I left. Although I know a couple of people who understood because they know Cool and I. They know the kind of people we are and in my mind, that’s all that matters.

But then, this post has more to do with what’s been happening in our Guild. Last weekend we had our raid as normal, giving Heroic Morchok a few attempts until it was clear we had to switch it back and clear on normal.  We had plans of giving Heroic Yor a few goes too. I had all my research and notes ready for the fight but in the end didn’t even attempt it. We didn’t have a full group to begin with as we’ve had several people disappear without a word and others who had given us notice of their intentions to leave. I don’t have an issue with the latter but we let everyone know that we would be calling off raids sometime in the future due the constant hardships we were facing with recruiting and numbers for raids.

The last straw came however, when after our raid on Saturday (after clearing DS in a day) our only rogue who was on the last legs of his legendary chain, sent a PM stating that he was leaving the Guild. This was after we specifically said we were willing to continue the raids until our rogue had finished his chain. I was excited that we would finally have a legendary achievement to show for the Guild as our Mage who was up for the staff, never got to get his.

It’s hard when you only raid two days a week and have to continuously spend time getting to know each other’s play styles as we were constantly getting and losing people. It took several months just to get eight Guild people for the raid requirement each week – even that was a struggle at first.

The main issue was that everyone in the Guild knew how hard we had it for months (since August) and even then having to find extra people every single week was a struggle. Even on our first Madness kill, we were all waiting around for about and hour before a friend of ours finally logged in and stepped in with his tank. But at this stage of the game, one person leaving can be devastating when it’s already such a struggle to get a raid going. I would have loved to have seen the Guild achievement pop up for the Rogue Legendary as it he wouldn’t have gotten there without Guild effort. Everyone there deserved to see it, especially the ones who had been there from day one. Although when this person first joined he knew he would be the only one up for the daggers and was elated when we told him this.

One of my Guildies told me not to let the selfish actions of a few individuals ruin what is still an enjoyable game. I couldn’t agree more with that. At the time however, it was like the last nail in the coffin of a Guild that started with such great memories, which had now turned into something that I just want to forget. I feel that this Guild (or at least, this latest re-emergence of it) is such a failure now that I just want to leave it all behind me. After this person left, I sent out a mass email telling everyone that the Guild and raids were no more. I wished everyone luck and told them I felt I needed a new start. I had not decided whether this would be a server change or character change at the time. I just knew that I wanted to put this behind me and be somewhat anonymous for a while.

In saying this, I will look forward and focus on all the positives of this game. There is so much that I still enjoy and love to write and share. I look forward to trying out the beta and all that Mists has to offer. However, there are a couple of people in the Guild I will miss. They know who they are and for that I thank them for their friendship and effort to help make the Guild what it was, however long it lasted.

Author: Cymre

A disc priest and relic hunter who loves collecting achievements, silver dragon shots and pets. Other hobbies include transmog / costumes, novelty items, class sets as well as all things pets.

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  1. Such a tough turn of events! The guild I have been part of for six years now is down to a die-hard six or eight people, from a high point of over 100. We too suspended raiding back in January (and had not actually filled a raid since November), and the remaining members are struggling to find a reason to log on each night.

    I think your story is all too common right now. It isn’t your fault, it isn’t the fault of a few fickle people who wander off just when they are needed, and it isn’t really even Blizzard’s fault. This is just what happens when people feel like they have done all there is to do in a game – or any other hobby – and feel compelled to find a new diversion.

    This is just human nature. We want exciting, we want mysterious. Sticking around for the heroic Deathmaw kill achievement does not really deliver on that desire. I mean, how is it different from the heroic Rag or Ony, or whatever other end dungeon boss? A flair here and there, but the whole raiding model is stale. I myself could live out the rest of my life without stepping in to another raid. They just are not exciting any more. They are dull, tedious, arbitrary, meticulous and repetitive.

    So, our guilds need to find a new reason. WoW is a game of veteran players, so being a group of newbs banding together to learn and grow is out. Raiding – bleh. Do we band together to share transmog secrets? A guild of fashion design! I don’t really have an answer. Obviously, something about being connoiseurs of the game – detailed and experienced – should bring people together. But what that will be, with Mists of Pandaria, I cannot say.

    Good luck, you are seeing the same thing as thousands of other people. Writing and sharing is a great way to pass ideas back and forth while we all look for a solution. I wish you were US, because we could use you!

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  2. Oh, I’m sorry Cym. I hope things work out. I look forward to reading your posts and hope they continue through Mists and beyond. Geez, I sound like Buzz Lightyear there.

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  3. I’m sorry to hear that Cym, and I know we’ve talked about it and I’m glad you got it out so people will know.

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    • @Bond – Thx for the comment.

      @Ancient – LOL, Thx Tome, I really needed a laugh.

      @Navimie – Yep, just in case people didn’t get their notifications from the mass PM’s via their email.

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