Uldum was known as the “Land of the Titans.” An ancient desert formerly inaccessible to the Alliance and the Horde, it is rich with Titan lore and an advanced civilisation, the Tol’vir. This region draws aesthetic influences heavily from Ancient Egypt, with pyramids, obelisks, similar deities, and irrigation systems.
Deathwing recently struck a bargain with the Neferset tribe, offering them eternal life. Of the two tribes that did not ally – the Orsis were completely wiped out, while the Ramkahen require the player’s assistance to survive. Harrison Jones also shows up to investigate the area.
- Akma’hat – One of five Group Elites, who’s located in central Uldum by the Obelisk of the Sun and the Ruins of Ammon.
- Armagedillo – This impressive looking armadillo sadly can’t be tamed, but just look at his cool ability: Dillogeddon – which unleashes flaming hell upon all nearby enemies. He can be found just south of Orsis and doesn’t really move from his spawn spot.
- Cyrus the Black – A winged Nefeset guardian who spawns in several spots around the oasis next to the Lost City.
- Madexx – a brilliant looking scorpid who roams a few places in northern Uldum. He looks just like the Horde Guild mount, the Kor’kron Annihilator – the reward for achieving Guild Level 25. This one is tameable and can spawn in five different colours – black, blue, green, red and brown (the last looks just like the regular scorpids in the area).