First of all it bugs me when I hear comments that we don’t really need mitigation in our raid (in other words we want pure heals). Guess what? Disc isn’t just about mitigating damage; we can heal too and we have a HUGE arsenal of tools we can draw on to keep a raid group up.
I absolutely love the fact that we aren’t bubble bots like we were for some of Wrath. Esp. since different bosses require different spells to get the job done. Fights like Halfus is famous for allowing us to Smite heal due to the damage buff we get. Other fights value more group healing through POH and our guaranteed Aegis effects. I still like single healing though and with the multiple Grace effects means I can comfortably focus on keeping the tank group up if not just focusing on the 2 or so tanks we have for fights.
If I wanted to top the meters I could just spam my shields continuously throughout every fight but that’s not what disc is all about. I can honestly say that it requires a bit of skill to play disc properly. So thank you Blizzard for bringing back this kind of play to the game.
I’ve had all types of comments in raids (part. in WotLK) when a certain shaman in a MSFUS ToC Pug gp thought my heals were “ungodly”. Compare that the other end of the spectrum where the RL just cared about what you could see in recount or the like. Bottom healer in Wrath meant you weren’t doing your job and were expendable. If you wanted someone who could just push a few buttons to spam some healing spells you’re missing out on what my spec can bring to the game. Preventing damage can equate to another class that would just heal the amount you absorbed. ATM my Aegis can absorb up to 51K in damage. Is that not valuable in a situation where you’re expecting a lot of incoming damage? It also means that other healers can focus on other players. It doesn’t mean that we aren’t doing our jobs or twiddling our thumbs.
So bring it on!
I look forward to adding some more kills to my raiding experience soon…